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9-12 Combination League Rules

Coaches must follow the game rules as listed in the Little League Rule Book. Due to the combination of the minors and major’s division, PLL has elected to modify some of the rules to better fit the needs of our league. Those rule modifications are listed below with an *. Below is basic a summary of important rules.

 

Playing Time

Each player SHALL have the opportunity to play field and/or bat in accordance with Little League rules as defined by team size. Managers and Coaches failing to follow this rule will be ejected from the game.

 

Official Book

The home team is responsible for keeping an official book.

 

PITCHING

·         The coach must remove the pitcher when they reach the limit as defined in the Little League Rule Book. However, the pitcher may remain in the game at another position.

·         The coach is required to follow the required days rest for pitchers as outlined in the Little League Rule Book.

·         The pitch count recorder must provide the current pitch count for any pitcher when requested by either manager or any umpire. However, the coach is responsible for knowing when his/her pitcher must be removed.

·         Pitchers and Catchers can be flip-lopped as long as it is in accordance with Little League Rules.

   NOTE: The withdrawal of an ineligible pitcher after that pitcher is announced, or after a warm-up pitch is delivered, but before that player has pitched a ball to a batter, shall not be considered a violation. Little League officials are urged to take precautions to prevent protests. When a protest situation is imminent, the potential offender should be notified immediately.

 

*THIRD STRIKE

While Little League recognizes the drop third strike, PLL will not follow this rule in this division. This is due to the limited experience of the catcher.

 

*End of an at bat

An at bat will end when the defensive team makes 3 outs or after 5 runs are scored in one inning by the offense.

 

 

SUBSTITUTE RUNNER:

A substitute runner may be used in case of injury. The substitute runner will be the batter who made the last out. Injured players must sit out a minimum of three defensive outs before re-entering the game. Players with documented medical ailments can be substituted for when necessary. These players will not be treated as injured players. Players with such conditions must be identified to the head umpire and opposing manager prior to the game.

 

SPECIAL PINCH RUNNER

Once per inning, any player not currently in the batting order may run. A player may only be removed for a special pinch runner once per game.

 

INFIELD FLY

The infield fly rule WILL be in effect.

 

*STEALING

Stealing is permitted in this league, including home. Refer to Little League Baseball Inc. Official Regulations and Playing Rules. PLL limits steals to 3 per inning. Players may not steal on a wild pitch.

 

SLIDING

Refer to Little League Baseball Inc. Official Regulations and Playing Rules.

Managers and coaches must teach and instruct all players to slide when the possibility of a close play may occur. No headfirst slides. Runner will be called out if they headfirst slide into the base they are attempting to reach. Diving back to a base they have already reached is permitted.

 

First base: Runners are not permitted to slide while attempting to reach the base unless the slide is to avoid a throw that pulls the first baseman off the bag. If the runner slides for any other reason, he/she will be called out. Once touching the base, a runner may slide in an attempt to return to the base.

 

Second and third base: While running the bases, the runner should become accustomed to sliding as overrunning the base can cause your team an out.

 

Home plate: Runners must slide to avoid a collision with the catcher, provided the catcher has the ball. If the catcher is attempting to field the ball, the runner must avoid contact without necessarily sliding.

All players, including the catcher, must understand they cannot block any base, including home plate, without possession of the ball. Blocking any base and interfering with the runner will result in fielders’ interference. The umpire will award the runner that base plus one.

 

Any fielder, including the catcher, having possession of the ball prior to the runner reaching the base, including home plate, may block the base and then require the runner to slide. Failure to slide will result in runners’ interference. The umpire will call the runner out and the play becomes dead.

 

MERCY RULE:

The mercy rule occurs when a team has a 15 run lead after 4 innings (after 3 1/2 innings if the Home team is leading). Trailing team must bat at least four complete times per game.  Alternatively, a mercy is declared with a 10 run lead after 5 innings (after 4 1/2 if the home team is leading).

 

CATCHERS

All catchers must wear a protective helmet with mask and throat protector and a protective cup at all times, even when taking warm-up pitches. The umpires will strictly enforce this rule. It is the manager’s responsibility to insure compliance with this rule.

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